Michelles Stop-motion
onsdag den 25. februar 2015
A teaser for the company fromHELENA
As a part of my stop motion project I also animated a little short story to my sister's company fromHELENA. A teaser for her upcoming launch of her newest product design: http://fromhelena.com/
fredag den 20. februar 2015
My story and Stop motion passion
I have always found the media Stop motion
quite mysterious and interesting. I have to admit when I were little I were a
bit scared of it. I’m not sure the reason why, but there was something about it
that frightened me. Maybe it was the materials they used or just me choosing
the scary ones.
When I began at The Animation Workshop I
saw ´Madame Tutli-Putli´, ‘Paranorman’ and ‘Fantastic mr. Fox’. They are all
very well animated and I like the materials they use and the stories are great.
There were something that caught my attention and I wanted to learn more.
However, it was first when I as a 3D animation intern at Qvisten Animation that
I really wanted to do something about it. At Qvisten they have a stop motion
department and the work that they do are really good.
I decided that I wanted to try it and I
found out that ‘Den Danske Filmskole’ was creating a stop motion short film,
which I joined for couple of weeks. However, I did not feel I learned what I
needed, so I applied for a spot at Open Workshop at The Animation Workshop and
started making my plan. I mostly wanted to focus on short assignments.
The problems arrived. I needed something to
animate with. I am very much a perfectionist and I really liked the characters that
Lika and Aardman make. Very high standards for myself – probably a bit too
complicated. Yet, I made a sketch of the character I wanted to make and showed it
to my supervisor. He said okay and we ordered an armature for it. Meanwhile, I
borrowed another armature I could test. When the armature arrived I started
building it and it was VERY difficult. I really admire the talented artists who
know and make these puppets. In the beginning I wanted to see if I could buy
one online, but that was not easy either.
I learned a lot form the building experience and what materials were
good, okay or bad to use, but there where a lot of troubles with it. After I
finished the armature I started animating. I started with a walk, because that
was a fairly easy task for me to do in 3D, but I found out that wasn’t the same
for stop motion. I know very little in regards of the media and it really
helped me going through the mistakes that I made. Therefore, I began animating
more simple actions, just experimenting with the puppet and figuring out how to
move it. I animated for 2 months, and during that time I had to do some small
fixes on the puppet as it slowly fell apart.
With all the problems, frustrations,
exciting moments and hard work I’m now done with my stop motion selfstudy.
The reason for this blog/site is to share
my process, what I’ve learned and what mistakes I’ve made. In the following
posts I’ll describe some of the different steps like puppet building, animation
and much more. Enjoy.
Den Danske Filmskole
First armature and animation tests
When I finally received the great news about my spot at Open Workshop I began right away with the plans that I had set up to do.
While I was waiting for my actual armature to arrive I borrowed another armature from my supervisor. I used it to get a feeling of how to move an armature, just like rig testing in 3D. (See pictures below)
While I was waiting for my actual armature to arrive I borrowed another armature from my supervisor. I used it to get a feeling of how to move an armature, just like rig testing in 3D. (See pictures below)
With this one I animated a simple silly walk cycle. It was a bit complicated as I did not have any magnets to fasten it to the table or tie downs. Instead I used some sculpy clay underneath its feet.
Still waiting for my armature to arrive I tried to create a little character out of some fabric, small wooden balls and some sculpy clay. I borrowed one of the sets from the bachelor film 'Roommate wanted - Dead or Alive' and started animating some small actions. For this I downloaded a demo version of Dragon Frame because I wanted to be familiar with the software. Sadly with the demo I were only able to animate 50 frames shots. So very short animations. See animations below. I had a lot of fun with it and I wish I could have used the background more, because it's so well made and beautiful. The set was not build for actual stop motion purpose, which meant I couldn't drill holes in it for tie downs, and the floor is too thick to use magnets. However, I managed to pull off a few animations.
At the end of the video I made some simple test with hair animations. I knew I were going to have some sort of hair on the puppet, so I tested how yarn would react and how it was possible for me to pose it during each frame. I managed to do pretty well with it and I liked the result of it.
Building my own armature
Alright my armature finally arrived and I the assembling would begin.
First of all, I looked at some reference picture from various books and webpages. Read about how others had assembled theirs and what mistakes they did. However, it was a bit of a jungle to figure out what was the best way to do it, because it's just a matter of experimenting.
Next step: Metal armature assembly.
I got my armature from an online shop called animation supplies. It arrived in a small box and in small plastic bags. I more or less had everything I needed to assemble it, just had to find a saw. With the armature there where this green glue called Threadlock (in another post I'll show the different materials I used). It glues the components together.
I was not completely happy with the armature as it had some funny joints. One joint consisted of two joint = 2'n'1. The shoulder area worked fine but the arms, chest, hips and knees where weird. If you look at the picture and the arm you can see that it can be bent two places, which is not very practical or correct. I'm not sure why its made like that, but I would not recommend this armature.
First of all, I looked at some reference picture from various books and webpages. Read about how others had assembled theirs and what mistakes they did. However, it was a bit of a jungle to figure out what was the best way to do it, because it's just a matter of experimenting.
When I had done some research I started sketching the character I wanted to create. I wanted to make it fairly simple, especially with the clothing. This is what I came up with (see below). I call her Annabelle. Quite the trouble maker.
On the drawing I wrote which materials I wanted to use at that time, however some of the materials got replaced after a few tests.
I got my armature from an online shop called animation supplies. It arrived in a small box and in small plastic bags. I more or less had everything I needed to assemble it, just had to find a saw. With the armature there where this green glue called Threadlock (in another post I'll show the different materials I used). It glues the components together.
I was not completely happy with the armature as it had some funny joints. One joint consisted of two joint = 2'n'1. The shoulder area worked fine but the arms, chest, hips and knees where weird. If you look at the picture and the arm you can see that it can be bent two places, which is not very practical or correct. I'm not sure why its made like that, but I would not recommend this armature.
Adding Clay, Foam and Facbric
Next up was sculpting the armature. For some of the more solid parts I used a hoppy clay that hardens within a couple of hours. I wanted to use Millieput as it becomes very solid and shouldn't break as easily as hobby clay, but I wanted to get started as soon as possible and it would take some time to get Milliput sent to Denmark.
As you can see in the picture below I decided to make her chest area and bottom solid. By doing this it would make it easier for me to rotate her without misshaping her.
Next I added some tinfoil to the clay, because I found out that the glue did not want to interact with it, so I had to add something on top of it to make it stick together. Probably not the best solution, but it was the best idea I could come up with. After that I added the foam to create volume. The foam I used was not too spongy otherwise it would loos its volume.
In order for me to tighten or loosen the armature I had to make small holes into the foam. It's important to gave access to these areas if the joints get too loose. I used contact glue to make sure it stayed together.
When I was happy with the volume of the foam I took out some fabric and started cutting, sowing and gluing.
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